260 Threads
2600 Posts
Ranked #3448
First post
21 years ago
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7
replies
(no subject)
started
19 years ago
19 years ago
Marc Bowden
23
replies
DGN: Emergent Behaviors spawned from - Re: SOC: Will company sanctioned cheating hurt theMMOcommunity?
started
20 years ago
19 years ago
Marc Bowden
0
replies
Value
started
19 years ago
19 years ago
Brian "Ayavaron" Ross
0
replies
MMO a temporary phenomenon?
started
19 years ago
19 years ago
John Buehler
210
replies
PVP and perma-death
started
21 years ago
19 years ago
Sean Howard
2
replies
DGN: Starting with Nothing (Requests for Resources)
started
19 years ago
19 years ago
Otis Viles
22
replies
DGN: Random questions about griefers
started
20 years ago
19 years ago
Mike Rozak
0
replies
quest engine design documents?
started
19 years ago
19 years ago
Johnicholas Hines
0
replies
Commentary on Recent PlayOn Blog Social Cohesion
started
19 years ago
19 years ago
Christopher Allen
1
reply
Reward system for social gaming?
started
19 years ago
19 years ago
Sean Howard
0
replies
Discussion of MUD system design, development, and implementation
started
19 years ago
19 years ago
Chris Duesing
0
replies
Computer Security for MMOs and Online Games
started
19 years ago
19 years ago
Greg B
0
replies
DESIGN: Analysis of Fable
started
19 years ago
19 years ago
Mike Rozak
11
replies
DESIGN: Role playing
started
19 years ago
19 years ago
Arnau Josep Rosselló Castelló
0
replies
EmlenMUD II - Can it be found?
started
19 years ago
19 years ago
jason
0
replies
Newbie in-flow
started
19 years ago
19 years ago
Mike Rozak
0
replies
NPR - 'Virtual' Virus Sheds Light on Real-World Behavior
started
19 years ago
19 years ago
Zach Collins (Siege)
0
replies
DESIGN: My current grand unified theory of avatar games
started
19 years ago
19 years ago
Mike Rozak
12
replies
Custom Client or Plain ole' Telnet?
started
19 years ago
19 years ago
The Arrow
0
replies
DGN:Reasons for play[was: EmergentBehaviors spawnedfrom...]
started
19 years ago
19 years ago
Koster, Raph
1
reply
DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...]
started
20 years ago
19 years ago
Ren Reynolds
0
replies
Hint
started
20 years ago
20 years ago
Dhiego Ramos
0
replies
Online Alchemy looking for senior programmer candidates
started
20 years ago
20 years ago
Michael Sellers
0
replies
DGN: Reasons for play
started
20 years ago
20 years ago
Sean Howard
3
replies
TECH DGN: Story detection
started
20 years ago
20 years ago
Mike Rozak
0
replies
MAC Addresses.....again...
started
20 years ago
20 years ago
Dread Quixadhal
101
replies
Blog about GDC implies changes to MMORPG population
started
20 years ago
20 years ago
Tiago Carita
0
replies
SOC: MUD-Dev, Developers, and DGN: Reasons for play, blah-bity-blah-bity-blah...
started
20 years ago
20 years ago
Michael Sellers
4
replies
Formulae Generation
started
20 years ago
20 years ago
Eli Stevens (WG.c)
1
reply
Democratizing MMOs - new business model
started
20 years ago
20 years ago
Mike Rozak
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